Clinician Training
Built for working clinicians.
A training program built for OTs, PTs, SLPs, and recreational therapists working in rehabilitation settings — designed to give clinicians the knowledge, frameworks, and practical skills to integrate adaptive gaming into patient care.
Curriculum Overview
The curriculum is designed to be completed asynchronously, with in-person onboarding and competency assessment for hospital partner staff. Each module builds toward clinical readiness, not just awareness.
Foundations of adaptive gaming
What adaptive gaming is, why it matters clinically, the landscape of adaptive hardware and software, and the populations most affected by standard controller inaccessibility. Introduces the Player Experience Framework.
Understanding games as a clinician
Game genres, control demands, cognitive and motor requirements across different game types. Builds the game literacy clinicians need to assess a patient's gaming history and identify viable adaptive pathways.
Adaptive hardware & equipment
Switches, joysticks, one-handed controllers, eye-gaze, mounts, and software accessibility features. Clinical assessment of patient functional capacity and hardware matching, with hands-on equipment practice for in-person cohorts.
Integration into rehabilitation practice
How to integrate adaptive gaming into treatment plans, documentation, and billing within inpatient rehab structures. Covers the Player Feedback Loop, the 3-hour rule, and practical workflows for embedding gaming into clinical sessions.

